Creating a basket ball game that utilizes the touch-optimization features inherent to the latest versions of IOS for the iPhone as well iPad.
The key is to incorporate contemporary art-work and animations with a unique physics-set. in order to ensure that the Social Cubix version of Street Basketball stands out among the range of iPhone basketball games out there.
This is one of the newer iPad gaming concepts out there, and we used the revolutionary Box 2D Engine in order implement the two-world physics layer that effectively allows multiple users to simultaneously interact with the same application, on the same device.
Cocos 2D was used as the coding framework while PHP was the coding language that was decided upon, and the game that emerged by the end of our iteration based surpassed our expectations to quite a surprising degree.